Dispatch
Dev Log
Notes from the hangar
Some of these tales are also told in cut paper on YouTube. Follow along on Instagram.
- 1.1 Is Not Enough Both stores said yes. I installed the game like a stranger and found two things missing: nobody comes away from the tutorial knowing how to play, and the thing I promised at the bottom of the first post and then kept in a file marked For Your Eyes Only.
- The Second Harbor Part two of 'The Legend of the Sub Mission': the Orchard answers in two days, Goo Gull promises seven and takes sixteen, and the Wright learns which of the two to believe.
- The Legend of the Sub Mission In the manner of Lincoln Spector's 'The Legend of the Pea Sea': how a Wright who had never sold anything crossed to the Orchard, was met by Guy D. Line, and spent ten days upon the Unresolved Isles.
- The Other Commander Who is flying the enemy helicopter? A short history of computer opponents, what the research says about making one that is fun to lose to, and how two AI commanders fighting thousands of battles a night shaped the one in Raid & Rescue.
- The Backend Is Who? Raid & Rescue runs on a web host I signed up for in 2004 on a coworker's tip. Why a 22-year-old shared hosting account beat the cloud for a one-person game.
- I Pressed the Button Raid & Rescue is in App Store review. How a Defender kid who spent a career not making games ended up making one.